Archive
Games Sessions - May/June 2003
27th June 2003
Games
Played: San Marco, Mystery Rummy: Al Capone
San Marco
Players: Mark G, Nige, Mark K
Nige sent me this report.
"With Garry away again it was up to your truly to provide the
games report for this week. Just 3 of us this week and one old fave
and a new one to keep us company.
First up was an old fave San Marco. I think the game has been described
earlier but as a recap...The game mechanics are fairly simple - you place
ambassadors in certain regions on the board. Each region has a certain no
of VPs associated with it depending upon whether you have the most
ambassadors or second most ambassadors in that region. When the Doge comes
to call you score the VPs of the region he lands in. In order to play
ambassadors or move the Doge you need certain cards. A proposer splits the
cards into piles and the other players select the pile that they want - In
each pile there will be good cards together with negative cards that you
don't want. The skill is choosing the correct pile.
Anyway Mark K started off well securing some lucrative regions and scoring
with the Doge. I managed to score the least negative points so picked up
an end of round bonus together with a free banishment. The second round
continued with it being very close between mark k and myself. At the end
of the third round it really was a 2 horse race. Mark G however held the
key, He finished the last round with the fewest negative points so had the
free banishment. If he banished Mark I would win - if he banished me Mark
K would win. The trusty dice came to the rescue as he rolled it to
determine who would be banished. Sadly my number was up so I was banished
and Mark K won a close one."
Result: Mark K 59, Nige 51, Mark G 45
Ratings: Already rated
Mystery
Rummy: Al Capone
Players: Mark G, Nige, Mark K
Nige again:
"Next up was Al Capone the new mystery rummy game. I had played the
previous 3 so was looking forward to it. The game is quite similar to the
previous incarnations in that you have to make melds (3 of a kind) and
place them on the table to score points. where this game differs from the
others is that you score more points if you have full sets of gangsters.
We played 3 rounds - the first two rounds were fairly nip and tuck with me
being slightly ahead. however the third round Mark K came into his own
securing TWO full sets of gangsters before going out with a deserved win.
The game itself is not really very different from the previous sets. If
you don't own any of the others it is a good acquisition - however IMHO if
you have the others it probably isn't worth getting .. but you pays ya
money and ya takes ya choice..."
Result: Mark K 105, Nige 80, Mark G 67
Ratings: Mark K 7, Nige 7, Mark G 9
20th June 2003
Games
Played: Quest for the Dragon Lords, King's Breakfast
Quest for
the Dragon Lords
Players: Mark G, Nige, Mark K, Garry
Mark G brought along this game and was keen to play
it with there being only four of us. The game looks really nice and, as
none of us had tried it before, we were happy to give it a try.
Unfortunately, the game took a lot longer than we had anticipated so we
brought it to a close after only a few rounds as we knew we wouldn't
finish. It is very Risk-like with the addition of a questing element,
whereby you can go off in search of treasures/discoveries that help your
armies later in the game. Despite this, the main aim of the game is to
attack the opposing armies and kill off their respective kings, at which
point they are eliminated. Last one standing is the winner. Each player
plays one of Barbarians, Elves, Dwarves or Orcs, who all have differing
special abilities in battles / expansion. We all felt that some of the
abilities were unbalanced with the elves having the biggest advantage
while the dwarves and barbarians seem a bit weak. Still it was quite good
fun and there were certainly many differing ways to try and advance.
Result: No result
Ratings: (Preliminary) Nige 5, Mark K 6, Mark G 7,
Garry 5
King's
Breakfast
Players: Mark G, Nige, Mark K, Garry
We then tried out King's Breakfast, yet another new
game from the Alan Moon / Aaron Weissblum partnership. This one is a
quick, light card game and works pretty well as a family game. The game
plays over several rounds and, on each round, a series of cards is turned
face up in the centre of the table and players take as many food cards as
there are of one type from the table or a single card from the draw pile.
Once each player has done this, the King (dummy player) receives the
remaining cards and a new round is played. When there are not enough cards
to refill the table, the game ends and players score. If a player has more
cards of a particular type than the King, then he scores nothing for these
cards. For all remaining cards, each one is worth the number of
cards the King has of that type. The player with the highest total wins.
We all enjoyed King's Breakfast: It plays quickly
and there is also the opportunity to spoil other players' plans by use of
a dragon card to deplete the King's food stocks. Unfortunately, Mark G
completely misunderstood one rule and, consequently, ruined his own
chances. Nige, on the other hand, grabbed all the right cards at the right
time and ran out a comfortable winner. A nice end of evening filler.
Result: Nige 85, Garry 72, Mark K 69, Mark G 3
Ratings: Nige 7, Garry 7, Mark K 7, Mark G 7
13th June 2003
Games
Played: Mystery of the Abbey, Res Publica
Mystery
of the Abbey
Players: Mark G, Nige, Mark K, Dean, John
Nige sent me the following report:
"With Garry absent for another week (has he a
new secretary or something?) I decided to write the game report for this
week.
I had recently purchased Mystery of the abbey" and was keen to give
it a try. Having read the rules I must confess I was a little bit
disappointed as it seemed a little too"cluedoesque" in its
gameplay. However I could not have been more wrong.
The objective of the game is to find out who killed Brother Aldemo. There
are 24 suspects all monks who have different traits eg from different
orders, fat or thin, cleanshaven or bearded etc. Players are dealt suspect
cards at the start of the game as so can eliminate suspects and by asking
questions eliminate other suspects. Where the game is different is that
the suspect cards pass from one player to another so it is difficult to
keep track of which suspect is where and by going into different rooms
certain game altering events can happen. Victory points are awarded for
making revelations about the culprit and for finally unmasking the killer.
The game started fairly quickly with all monks leaving the chapel in
search of clues. Dean felt the urge to confess and picked up some early
vital clues from other players. Mark K and I raced off to the parlour to
pick up the spare suspect cards. Once all these had gone then the real
questioning began. Mark G visited the library and ended up knowing all my
secrets.
My starting hand contained mainly novices so I set about finding out
whether it was a brother or father had done the deed. Triumphantly
announcing it was a brother as I had about 6 possible culprits who were
all brothers I picked up the first VPs of the game. Sadly what I hadn't
realised was that everyone else had seen all of the brothers except
one so Brother "Cadfael" Kennett sneeked in with a win
A hugely enjoyable game which is my fave of the year so far (just about
beating Amun Re). Any deduction game must always be compared to Cluedo and
it is much better than that - even better that Cluedo super sleuth."
Result: Mark K, Nige, Mark G=Dean=John
Ratings: Mark K 7, Nige 9, Mark G 8, Dean 8, John 8
Res
Publica
Players: Mark G, Nige, Mark K, Dean, John
Result: John 24, Dean 23, Mark G 17, Mark K 16, Nige
13
Ratings: John 6, Dean 7, Mark G 7, Mark K 7, Nige 7
6th June 2003
Games
Played: The Mob, Und Tschuss, Liar's Dice
The Mob
Players: Mark G, Nige, Mark K, Dean, John
Result: Mark K (10G + 10K + Under Boss + Mama); Nige
(10G + 10K + Hitman); Mark G (7G + 90K + Don); Dean (7G + 90K + Mama);
John (6G + 65K)
Ratings: Mark K 6, Nige 6, Mark G 7, Dean 7, John 8
Und
Tschuss
Players: Mark G, Nige, Mark K, Dean, John
Result: Mark K 56, John 41, Mark G 24, Nige 20, Dean
10
Ratings: Mark K 7, John 6, Mark G 7, Nige 6, Dean 8
Liar's
Dice
Players: Mark G, Nige, Mark K, Dean, John
Result: Mark G, Mark K, Nige, Dean
Ratings: Dean 6, Others already rated
16th May 2003
Games
Played: Rheinlander, Message To The Czar
Rheinlander
Players: Mark G, Nige, Mark K, Garry
A quick report on this session as I'm just off on
holiday. Four of us this week and Nige had brought Rheinlander with him
and was keen to play. It had been a long while since any of us had played
this and it took quite a while to go back through the rules. We still
didn't appreciate one of the placement rules until part way through, but I
don't think it had a major impact. We also misread the archbishop rule
initially but again made sure this didn't affect play.
There
weren't too many battles between duchies in this game. Previously when
I've played, ownership has changed hands pretty frequently but nobody
seemed to have the right cards to force battles. The main battle was
between Nige and I for a valuable 12 point area, which I managed to
protect after it changing hands a couple of times. The two Marks kept
threatening to battle over another large area but both played to defend
what they already had. At the end Mark K had the advantage over the rest
of us in terms of dukes played, but I managed to ease him out by having
the more valuable duchies and the spoils of my battle with Nige.
Result:
Garry 41, Mark K 34, Mark G 32, Nige 28
Ratings:
Garry 7, Mark K 7, Mark G 8, Nige 8
Message
To The Czar
Players: Mark G, Nige, Mark K, Garry
This is the re-themed version of Muscat and is a
race to deliver your message to the Czar before everybody else. This is
done by moving couriers from village to village towards the Czar's palace.
However, you can only move out of a village once the building in which you
are staying has three occupants and only two of them get to move, leaving
one behind. Once you reach the palace, you then have to get past the
guards by accumulating enough gold with which to bribe them.
This was interesting enough in terms of planning
your placement of couriers to get to the palace efficiently, but it seemed
a bit too dry and analytical, which can cause downtime in our group. Nige,
Mark K and I fairly quickly got our messages to the outskirts of the
Czar's palace but Mark G was pegged back a bit with not much chance of
advancing further until one of the rest of us got to the palace. Nige made
one placement error which handed me a quick path to the palace and I then
took my time - two turns- to accumulate sufficient gold to bypass the
guards and deliver my message. Not bad but not interesting enough to get
played very regularly.
Result: Garry = winner
Ratings: Garry 6, Mark K 5, Mark G 5, Nige 5
9th May 2003
Games
Played: Acquire, Ohne Furcht Und Adel
Acquire
Players: Mark G, Nige, Dean, John, Mark K, Garry
We had a new face at our session
this week. Dean joined us for the first time and seemed to have a good
time so I expect we may see him again. This boosted our numbers to six
and, as I hadn’t brought anything that played with that number, Mark K
brought out a number of older games for us to choose from. First up was
Acquire, which is rightly considered a classic and is a game I’m always
happy to play. This was a great game, not because I won, but because the
whole complexion of the game changed on one turn.
Money was pretty tight as
takeovers early on were few and far between. Mark K and Nige managed to
boost their cash as everyone started to run out of money and I just
managed to force a takeover in time to get me a second place majority in
the defunct chain and some vital cash, before my cash dried up completely.
However, in doing so, I damaged Dean’s chances of any cashflow very
badly and he then suffered greatly
as a result. Despite my cash reprieve, Nige and Mark K continued to
benefit from later mergers, but the game changed when Tower (a chain of
10) was taken over by Continental (also 10) to allow Mark G to get hold of
some cash. Now Tower had been the early battleground for shares and I had
managed to grab first place with Mark G second with all the other shares
having been sold as well. Few Continental shares had been sold up to this
point and everyone was keen to exchange 2 for 1. As Continental now looked
very strong, the next turn was mine and I immediately merged American into
it to again exchange shares and guarantee me the majority in Continental.
Nobody had seen the Tower takeover coming and it was really interesting to
see how great an impact that one move had made. Until that point, my
instincts put Nige and Mark K ahead of the rest whereas at the end of the
game, I won by a fair margin. Good stuff.
Result:
Garry 44200, Nige 33700, Mark K 33100, Dean 24700, John 16000, Mark G
15200
Ratings:
Garry 8, Nige 8, Mark K 9, Dean 6, John 5, Mark G 8
Ohne
Furcht Und Adel
Players: Mark G, Nige, Dean, John, Mark K, Garry
We then picked Ohne Furcht Und
Adel or Citadels if you prefer, a game I’m not overly keen on but
everyone else seems to enjoy a lot. I can appreciate it as a good design
– it’s just never sparkled for me. Maybe I’m getting like Nige and
it’s too much fun.
John seemed to go for the thief
strategy, one which can work ok providing you pick the right character to
steal from. John didn’t – almost every time. Dean built a few early
cheap buildings and then spent a fair amount of time trying to protect
them from the soldier by either picking the assassin and killing the
soldier, the bishop whom the soldier can’t attack, or the soldier
himself. He also managed to build the purple building which is worth 8
points at the end but only costs 6 to build, as did Nige.
I used the architect a couple of
times to good effect and managed to get to 7 buildings, but this included
a couple of single pointers. I managed to protect them for one turn and on
the next turn I took a chance with the architect again. Much to my
surprise, I avoided being assassinated by Mark G, who was sitting
immediately to my right and so stood a fairly good chance of tagging me.
However, John the thief stole my stash of gold, so I gambled on picking
another low cost card to erect my 8th building. A lowly Tavern
emerged and I accomplished my goal, with just enough points to claim the
victory.
Result: Garry 25, John 21, Dean=Nige
20, Mark K 17, Mark G 15
Ratings: Dean 9, everyone else
already rated
This page was last updated on 22 November 2004