Home

Spiel.co.uk

Shrewsbury Boardgames Club

Games Sessions 

Archive Games

Ratings

Hall of Fame

My Board and Card Games

 

Bitz Quiz 

October 2004

May 2003

March 2003

December 2002

November 2002

Links

Essen 2003

Chris's Trickylight

 

Comments on this site should be sent to:

garry@trickylight.co.uk

 

 

Archive Games Sessions - May 2002

31st May 2002

Games Played: Mystery Rummy: Jack The Ripper, Dragonland

Mystery Rummy: Jack The Ripper

Players: Ben,  Nige, Mark K

On holiday this week, but Mark K recorded the results:

Result: Nige 109, Ben 87, Mark K 38

Ratings: Nige 7, Ben 8, Mark K 8

Dragonland

Players: Ben,  Nige, Mark K

Results have not been given as there was a fundamental misunderstanding of rules between us which affected results

Ratings: Ben 8,  Nige 6, Mark K 7

24th May 2002

Games Played: The Grand Alchemist

The Grand Alchemist

Players: Ben, Mark G, Nige, Mark K, John W

On holiday this week, but Mark K recorded the results:

Result: Mark G 5, Ben=Nige=Mark K 4, John W 1

Ratings: Mark G 6, Ben 6, Nige 5, Mark K 5, John W 6

 

 

17th May 2002

Games Played: Lumberjack, Taj Mahal

Lumberjack

Players: Ben, Mark G, Nige, Mark K, Garry

Another game from the successful Alan Moon / Aaron Weissblum partnership, although this one at first glance was deceptive. It looks like a wooden dexterity game like the Zoch games , but that isn't the case and we were all surprised at the amount of thought neede for each move. We played an unofficial variant because I managed to build the log pile with seven pieces on each level instead of six - Maths clearly isn't my strong point. However, I don't believe it affected play too much, especially as I managed to steal another win, and I wouldn't like the others to claim it was an invalid victory. The scores were extremely close and it went down to the very last move of the game to determine the winner. Good stuff and I'm keen to try some of the other (official) variants included in the rules.

Result: Garry 64, Ben 62, Mark G 61, Mark K 59, Nige 47

Ratings: Garry 6, Ben 7, Mark G 6, Mark K 6, Nige 7

Taj Mahal

Players: Ben, Mark G, Nige, Mark K, Garry

We followed up with another great Reiner Knizia title, Taj Mahal. I've not played this for a while and I again followed my losing strategy of not paying attention to what cards other players were picking up and so ending up picking fights I couldn't win. However, Ben and Mark K pressed each other all the way, with Ben just pipping Mark by a single point.

Result: Ben 41, Mark K 40, Nige 28, Garry 19, Mark G 11

Ratings: Ben 8, Mark K 8, Nige 9, Garry 7, Mark G 6

10th May 2002

Games Played: The Merchants of Amsterdam, Alles Im Eimer

The Merchants of Amsterdam

Players: John W, Mark G, Nige, Mark K, Garry

Five of us tonight and Nige was keen to play Merchants of Amsterdam. This is a game based around dutch auctions. Players are trying to acquire the greatest influence in three areas: Amsterdam, the New World and the trading of goods. At certain points during the game, these three areas generate cash for the players, the greater the influence, the greater the cash. Influence is acquired either by using the power of the Mayor of Amsterdam, which each player takes turns using, or by winning the subsequent dutch auction. A clock counts down the auction price from 200 guilders and a player stops the clock at the point he wants to purchase the action. The game is played over a fixed number of turns, but the scoring rounds are random within that overall time frame. The player who has accumulated the most money by the end of the game is the winner.

This is another good Reiner Knizia auction game and it is difficult to be sure who is winning. Gaining influence costs money in the auctions and if you overbid relative to your opponents then you struggle to recoup your money in the scoring rounds. However, you have to win enough auctions to get a decent payback in the scoring rounds. None of our auctions fell below the 120 guilders level, and I nearly opted not to bid on any of the auctions judging that the others were overbidding. However, I succumbed on a couple of occasions to secure my position in Amsterdam and ensure I didn't lose my bonuses later on in the game when markers are removed from the board. Nige seemed to want to ensure he had the best position in trading goods and this together with a couple of other scoring positions enabled him to accumulate the most cash at game-end.

Result: Nige 1370, Mark G 1220, John W 1190, Mark K 1160, Garry 1080

Ratings: Nige 8, Mark G 8, John W 8, Mark K 7, Garry 7

Alles Im Eimer

Players: John W, Mark G, Nige, Mark K, Garry

I was then keen to try out this new game from Stefan Dorra, even though the artwork and theme suggested this to be purely a children's game. It's not and I was quite taken with it as a short, light game with plenty of opportunity to try and shaft your opponents. In fact, that is what it is all about. Players have a pyramid of buckets which they are trying to keep as intact as possible, while their opponents are trying to destroy the pyramid, through playing cards you cannot defend against. The buckets come in five colours and if a player is forced to remove a bucket of a colour lower down on the pyramid, it can cause other buckets to fall as well. In the five player game, once two players have had all their buckets removed, the player with the most buckets remaining wins.

The card play is quite neat and you need to remember what colour cards the other players may be running short of. In addition, if you can start an attack against a player on the other side of the table that the intermediate players can add to, your target will find it all the more difficult to defend against. Originally, I thought that someone taking a big hit early on would find it difficult to recover. Although that is true to an extent, the fact that they are then defending fewer buckets and possibly fewer colours means that they can generally get back into contention. In our game, Mark G started out quite well, defending his pyramid quite well. However, he was then forced to defend one colour quite heavily, leaving him open to attack in that same colour in a subsequent turn. This meant that he was first out. Nige suffered early on but defended his last few buckets fairly well, while the rest of us started losing ours. However, eventually, he lost his final bucket in a colour I recalled he was short of cards in, and this left me with enough buckets remainig to claim victory.

Result: Garry 4, Mark K 3, John W 2, Nige 0, Mark G 0

Ratings: Garry 7, Mark K 5, John W 6, Nige 5, Mark G 6

 

3rd May 2002

Games Played: Trans America, The Great Brain Robbery, Liar's Dice

Trans America

Players: Mark G, John W, Ben, Nige, Mark K, Garry

First up tonight was this European release by Franz-Benno Delonge, which was previously published as Iron Road by Winsome Games. In it players are attempting to build a rail network to connect five cities for which they hold cards. Rails laid must connect up to the player's starting point but can connect up with other players' rail networks. As soon as someone has connected up all 5 cities, the other players lose points depending on how far away they are from completing their connections. Once one player has lost a certain number of points, the player at that point to have lost the fewest points wins.

This was lightning fast to play, taking about 30 minutes to complete over about 3 rounds. There is quite a lot of tension as players get close to completing their network. You obviously try to lay track that helps yourself without helping others but this is not easy, particularly as you don't know other players' destinations. Ben managed to get his network well connected over the 3 rounds, only losing 4 points, whereas Mark K seemed to have no sense of direction, losing heavy points on each round.

Result: Ben 9, John W 7, Garry 6, Mark G 5, Nige 3, Mark K -3

Ratings:  Ben 7, John W 7, Garry 7, Mark G 7, Nige 6, Mark K 7

 

The Great Brain Robbery

Players: Mark G, John W, Ben, Nige, Mark K, Garry

Next up was this fun Cheapass game, which I've played before and quite enjoyed. Players are zombies on a train trying to progress from the back to the front of the train, collecting brains along the way and fighting other zombies. Brains collected can be put in one's head or carried but, as you only have two hands, only two heads can normally be carried. As the game progresses, cars at the back of the train become disconnected and zombies have to then run behind the train trying to catch up. As they are too busy trying to catch up, they have to drop any brains they are carrying. Eventually someone will reach the engine and stop the train at which point the zombie whose brain (in his head) has the highest IQ is the winner.

So as the end approaches, much fighting ensues over the brainy brains. John W managed to keep carrying the highest IQ brain for much of the game, planning to put it in his head right at the end. Unfortunately, the carriage he was in became disconnected from the rest of the train, forcing him to drop his precious booty in order to run after the train. Nige managed to get hold of a good fighting brain and this enabled him to wrest the best brain from the head of Mark G (I think) and hang onto it long enough to stop the train. Only two players ended with any IQ in their heads, the rest of us finishing brainless or with heads filled of cheese. I was, of course, terribly unlucky.

Result: Nige 220, John W 75, Ben=Mark G=Mark K=Garry 0

Ratings: Nige 6, John W 6, Ben 6, Mark G 7, Mark K 4, Garry 6

 

Liar's Dice

Players: Mark G, Louise Taylor, Nige, Mark K, Garry

At that point, John and Ben departed but they were more than made up for by Louise, who was joining us for the first time. Hopefully, we didn't scare her away. From our ratings page, you can see that this is one of my favourite games, not that I am terribly good at it. Nige continued to prove that he is not a very competent Liar's Dice player as he surrendered his dice very quickly (as usual). Louise battled hard but against veterans like the rest of us, she was unable to resist and she fell next. I soon followed, leaving the two Marks battling it out for glory. Mark K eventually emerged triumphant, registering his first victory for some little while.

Result: Mark K, Mark G, Garry, Louise, Nige

This page was last updated on 22 November 2004