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Archive Games Sessions - March 2002

29th March 2002

Games Played: Dschunke, Von Kap Bis Kairo

Dschunke

Players: Mark G, Mark K, Nige, Garry 

With four of us tonight, I was keen to try this new game from Michael Schacht. As Nige is a big fan of Web Of Power, the group didn’t take too much persuading. The game is about trading goods from your junks in competition with others to gain hard cash, the player with the most cash at the end of the 10 game rounds being declared the winner. On each turn, players can either load cargo onto a junk, obtain goods from a junk for trading, or obtain cash from the cargo they possess on a junk. Once all players have done this, players attempt to sell goods they have collected at market. The market pays a fixed price for each type of good and the player who bids to sell most goods obtains the cash. There are also some special cards that people can obtain at market, which give benefits during later turns or provide bonuses at the end of the game subject to the player fulfilling a certain condition.

 

This was a nice game with lots of choices to be made and various routes to victory. The market sale phase was quite fun in trying to guess what others were attempting to sell and how much to bid, and there were a number of groans from people who had just mised out on a sale. Nige proved quite adept at not quite bidding enough to achieve a sale. The game was pretty close most of the way through and it turned out to be the end-game bonuses that determined the winner. Mark K was the only one to successfully get a special card bonus and the 8 points this yielded was enough to secure the victory.

 

Result: Mark K 67, Nige 59, Garry 58, Mark G 48

Ratings: Mark K 7, Nige 8, Garry 8, Mark G 7 

Von Kap Bis Kairo

Players: Mark G, Mark K, Nige, Garry  

We then tried this little card game from Gunter Burkhardt, which has been receiving some good reviews elsewhere. Players bid to obtain landscape cards across which they try to steer their trains. First player to cross 8 landscape cards reaches Cairo and wins. Each round is played in two phases. In the first, each player bids for one of the available landscape cards, different landscapes requiring different amounts of railway track to cross. The cards won are put in front of each train and in the second phase players attempt to cross the terrain by drawing cards with sufficient track to enable this. This continues until one player has crossed all of the terrain cards they have in front of their train, at which point the next round begins.

 

The crux of the game comes down to the bidding, trying to get decent terrain cards without wasting your limited capital. Once you’re poor, you have little option other than to take what’s left after those outbidding you have had their pick of the decent cards. I quite liked it as a quick, light bidding game, which is all it’s meant to be. Nige and Mark K were less keen. The final auction in our game was critical and although I only needed to cross just one final terrain, I was too poor to be able to bid enough for the best cards. Mark G bid highest enabling him to pick a nice Savannah card with 3 tracks on it. This enabled him to cross his last 3 terrain cards and claim the win.

 

Result: Mark G reached Cairo, Mark K+Nige+Garry didn’t.

Ratings: Mark G 5, Mark K 4, Nige 4, Garry 6

22nd March 2002

Games Played: Hick Hack Im Gackelwack; Showbiz

Hick Hack Im Gackelwack

Players: Mark K, John W, Nige, Ben, Mark G, Garry

Six of us tonight, so I decided to introduce the others to this light bluffing game by Stefan Dorra, which was previously released as Razzia. Whereas Razzia was about elicit gambling and crooked cops in 1930s Chicago, this new version is about ducks and foxes in a farmyard. Each player simultaneously reveals one of their cards (duck or fox) in the hope of gaining points. The 6 farmyards each have grain which the ducks hope to eat. The foxes meantime hope to capture and eat the ducks. However, if a fox arrives at a yard where no duck is present, he leaves hungry (foxes don't eat grain).

No great strategy to this one, just a matter of trying to outguess what everyone else will do. Lots of grain in a yard mean that it will be tempting to play a duck which in turn also means it would be good to play a fox, but if everyone thinks that way only foxes will be played, which is bad, so maybe it would be better to go for a yard with less grain, but if everyone thinks that way........ In our game my greater experience of farmyard antics allowed me to finish with the fullest tummy. Great game to play with the kids, by the way.

Result: Garry 31, Mark K 26, Ben 22, Nige 21, Mark G 18, John W 12

Ratings: Garry 6, Mark K 3, Ben 6, Nige 3, Mark G 5, John W 5

Showbiz

Players: Mark K, John W, Nige, Ben, Mark G, Garry

We then turned to an oldish Avalon Hill game which I've never played before. Players are theatrical agents trying to sign stars of various genres that they believe will be popular in the coming years. The stars are selected / bid for at the beginning of the year, in the certain knowledge of what is popular that year and a possible hint of what will be popular next, but next year's forecast could change. The better a player is able to match what is thought popular, the more victory points are scored.

The game ends after between 10 and 12 years and we ended after year 11. We all felt the mechanics were quite good, but it was too repetitive and went on for too long to see regular outings. In this game, Nige seemed to want to corner the market in acts that were unpopular and at one stage went mad for ventriloquists. We all had great pleasure in explaining to him who was the biggest dummy. The rest of us took a more balanced approach and it ended up being very close between Ben, Mark K and myself at the end. Modesty prevents me from dwelling too long on who ended up triumphant. Suffice it to say, however .......

Result: Garry 124, Mark K 120, Ben 119, John W 95, Mark G 87, Nige 80

Ratings: Garry 6, Mark K 5, Ben 8, John W 6, Mark G 6, Nige 3

 

15th March 2002

Games Played: Rette Sich Wer Kann; Members Only

Rette Sich Wer Kann

Players: Mark K, John W, Nige, Ben, Garry

First up this week was the leaky lifeboat game, which Nige had acquired on Ebay. This is a fun (so why Nige bought it I'll never know) negotiation game, where each player is trying to help their sailors survive long enough for them to reach shore in one of the aforementioned leaky vessels. On each turn, players vote for a boat to spring a leak, which in turn may lead to another vote on whom to toss overboard in order to keep the boat afloat. Then players vote for one of the boats to move towards the shore. Finally players in turn remove one of their sailors from one boat with a view to moving them to another boat (always providing there's space on the boat, of course. VPs are awarded for each Captain and crewman rescued at the end of the game, which occurs when all the boats have either reached the shore or gone down with all hands.

I shot off to an early lead managing to get two captains and one crewman to safety on the first two boats. This, however, meant that I became the prime target and the remainder of my men were, one by one, fed to the sharks. Ben wasn't too far behind, but he managed to keep hold of his remaining men and squeezed ahead of John and Mark for the win.

Result: Ben 24, John W=Mark K 22, Garry 20, Nige 19

Ratings: Ben 6, John W 7, Mark K 6, Garry 6, Nige 7

Members Only

Players: Mark K, John W, Nige, Ben, Garry

This is another quick Reiner Knizia game with a very strange theme. Players bet on the outcome of certain events such as how many days it will rain in London this month and how many women will be wearing identical hats at Royal Ascot this year. Players use cards to influence the outcome of the event and gain VPs on correct bets depending on how unlikely the outcome was.

Mark was the betting king, racing into an unassailable lead early on. Try as we might, the rest of us were unable to catch up and Mark ended the game placing two bets on opposing outcomes, knowing that either one would give him the VPs sufficient to end the game and claim victory.

Result: Mark K 34, Garry 25, Ben 18, Nige 7, John W 6

Ratings: Mark K 7, Garry 7, Ben 7, Nige 7, John W 5

 

8th March 2002

Games Played: Mexica

Mexica

Players: Mark K, Mark G, Ben, Garry

Four of us again this week so we were able to play another game that's been in waiting for a few weeks, Mexica. This is the third in the Wolfgang Kramer / Michael Kiesling series, following Tikal and Java. It is easier to play than Java and on a par with Tikal and I liked it. The basics of the game involve dividing up a newly discovered island into districts by building canals and moving your playing piece around the districts to found/adopt the district and then build buildings in the district. Victory points are gained during the two game rounds by adopting districts and at the end of each round by controlling the most valuable buildings in each district.

Keeping the most valuable buildings in a district is difficult as other players are tempted by the VPs on offer to do their best to overtake you. There are various blocking mechanisms you can employ to try and thwart your opponents, but the ability to teleport to any free space on the board make it very difficult to block. I thought that Ben and Mark K were well ahead and Mark's tactic of hoarding extra move tokens seemed to pay dividends on plenty of occasions. However, even though these two did come first and second, the scores were closer than I imagined they would be. All in all, a good game with plenty to do on your turn and not enough actions available to do everything you would like to. This will see repeated plays in the future.

Result: Ben 101, Mark K 96, Garry 88, Mark G 82

Ratings: Ben 8, Mark K 8, Garry 7, Mark G 7

1st March 2002

Games Played: Industrial Waste

Industrial Waste

Players: Mark K, Nige, Ben, Garry

For the first time in some while, there were four of us this evening, and this presented the opportunity at last to try Industrial Waste. This has been on the "to play" pile since the beginning of the year but we've always had too many until now. This is a light business game by newcomer Jurgen Strohm, and involves developing your efficiency as an industrial producer in terms of raw material input, labour and industrial waste. Profit from the production of goods plays a secondary role, as cash generated only counts for half the victory points that innovations do. The play is pretty simple and relatively fast. and there are a number of different strategies you can employ to move you towards victory.

In our game, it took around two hours to complete ( which I gather from other reviews is longer than normal). However, this was due to us drawing a very high number of accidents. At one stage, an accident occurred on each of three or four consecutive rounds. One rule we managed to overlook was that, in order to progress one of your innovation tracks, you need to pay 5 million euros. This meant that money wasn't quite as tight as it would otherwise have been, but it was still fairly tough and Nige was forced to take out a loan, which he found himself unable to pay off. Ben eventually managed to reach the maximum space on the growth track, triggering the end of the game and, although it was pretty tight between Ben and me, Ben just edged ahead for victory.

I thought the game was pretty good and if it had been half an hour shorter, I would have rated it higher. However, I think everyone enjoyed it and I am keen to try it again using the correct rules and hopefully with fewer accidents.

Result: Ben 97, Garry 91, Mark K 55, Nige 46

Ratings: Ben 7, Garry 7, Mark K 8, Nige 5

 

This page was last updated on 22 November 2004