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Archive Games Sessions - December 2002/January 2003

24th January 2003

Games Played: Vino

Vino

Players: Mark G, Nige, Mark K

Result: Mark K 37, Nige 36, Mark G 30

Ratings: Mark K 8, Nige 8, Mark G 7

 

17th January 2003

Games Played: Trias, Korsar

Trias

Players: Mark G, Nige, Mark K, Garry

This was our first chance to try this new game from new desiger Ralf Lehmkuhl. It is set in the time of the dinosaurs when the continents were breaking up, lands disappearing beneath the oceans and new ones rising up. In this way, islands form and the object is to have more of your dinosaurs on the valuable islands than your opponents. Each round, you sink a landscape tile and raise the same tile elsewhere on a connected landmass. If this creates a distinct new island, VPs are scored by the controlling dinosaur herds on that island. Then you get to do things like migrate dinosaurs, breed or rescue dinosaurs that have had the land moved from under them (swimmers). The game ends when a meteor tile is drawn and each island is then scored for controlling dinosaur herds. 

Our game was quite interesting in that Mark G played an isolationist strategy, establishing all his herds on just two islands and aiming to stop others from being able to populate them. Nige and I were competing for control of the major landmasses, while Mark K just kept on getting shafted by the rest of us. His game was epitomised by one turn where, with all but one of his dinosaur herds already swimming or drowned, he was forced to sink the tile on which his last remaining herd sat. We (not Mark) didn’t laugh for much more than ten minutes before we had recovered ourselves enough to carry on playing. Nige and I were so close score-wise at the end that it boiled down to which of the two of us drew the meteor from the last two remaining tiles. Nige was unsuccessful with the first, leaving me to have the final turn and ensure my dinosaurs were in the right place to secure victory. 

An interesting game, which took us a few turns to work out how the shifting landscape could be properly manipulated.  Not a great game, but plenty to think about and one that it will be good to try again now we all know the rules and gameplay better.

Result: Garry 23, Nige 20, Mark G 18, Mark K 11

Ratings: Garry 7, Nige 6 (+1 for Mark drowning himself), Mark G 7, Mark K 6

 

Korsar

Players: Mark G, Nige, Mark K, Garry

We followed this up with the re-release of Reiner Knizia’s Pirat. A fairly straightforward card game where you either play a ship card in the hope of it sailing to port safely to gain you gold, or you play pirate cards on other people’s ships to try and wrest control of the treasure for yourself. Mark G and I seemed to be playing exactly opposite games. He kept launching ships and I kept attacking with pirates. Both of us had hands that were so unbalanced that we were forced into this. It took several rounds before I saw a ship card. A shame really. 

Nige managed to steer some crucial high-scoring ships home cheaply and this proved enough for him to grab the win.

Result: Nige 40, Garry 37, Mark G 13, Mark K 10

Ratings: Nige 6, Garry 6, Mark G 6, Mark K 5

 

10th January 2003

Games Played: Clippers

Clippers

Players: Mark G, Nige, Mark K, John

Result: Nige = winner

Ratings: Nige 7, Mark K 8, John 7, Mark G 8

 

20th December 2002

Games Played: Sindbad

Trias

Players: Mark G, Nige, Mark K

Result: Mark K £1m+, Nige £750k, Mark G £304k

Ratings: Mark K 7, Nige 5, Mark G 7

13th December 2002

Games Played: Liar's Dice, Mogul, M

Liar's Dice

Players: Mark G, Nige, Mark K, Garry

At special request of Nige, we started off with one of my favourites. Unfortunately for him, he didn't realise Bluff and Liar's Dice were the same game, otherwise he would have kept his mouth shut. However, to serve him right we insisted on playing. Nige confirmed his dislike for the game by losing all his dice first and Mark K swiftly followed. Mark G put up pretty pitiful resistance as Yours Truly secured a fairly easy victory, only losing one die throughout. A great game as always of psyching your opponents out.

Result: Garry, Mark G, Mark K, Nige

Ratings: previously rated

Mogul

Players: Mark G, Nige, Mark K, Garry

I then explained this new auction game from Michael Schacht. This one has had the best reports of the 3 he released at Essen and I found it to be quite clever. The aim of the game is to acquire shares in five companies and then sell them later for a profit ( of VPs). There are two interesting aspects to the game. The first is the auction mechanism: To stay in the auction, you just need to pay one chip each time the bidding comes round to you. Alternatively, you can drop out of the auction and take all the chips bid so far. The winner of the auction can then choose to take the share into their hand or sell shares of a different company as shown by the border colour of the card. (The runner up in the auction gets the other action). This is the other interesting aspect. You only get to sell shares in a company at certain points when the right card gets auctioned AND you win the auction or come second and the winner chooses not to sell. This makes for some interesting dynamics in terms of the value of the cards to different people. The price paid in VPs for each card sold is determined by the total number of that share in circulation at the time of sale. So the more shares are out, the more you will get for them but then the more competition there is likely to be for the ability to sell.

Mark K felt he was at a disadvantage by starting because he felt unable to  drop out at an opportune moment because the player before him dropped out and pinched the chips. I'm not sure if this was a big disadvantage but it may have been because we got one rule wrong. We played that the start of each auction moved round the table in order each turn, whereas on rereading the rules, I see that the person acquiring the card in an auction starts the next one. Nige had a plan to make sure he picked up chips at many opportunities and concentrated on buying blue shares. I managed to cash in a few shares for some useful points but then had to concentrate on slowing Nige down as he was setting himself up for a massive sale of four blue shares and had plenty of chips to bid with. The two Marks were starved of chips so I had to pay chips to try and stop Nige. I managed once to do this, but Nige then was able to achieve his aim next time around a blue bordered share came up. That proved critical and Nige won easily in the end, 8 points clear of me.

Result: Nige 36, Garry 28, Mark K 20, Mark G 17

Ratings: Nige 7, Garry 7, Mark K 5, Mark G 6

M

Players: Mark G, Nige, Mark K, Garry

We finished off with a game I'd played before but none of the others had. M is a tile placement game where you try to match certain characteristics of previously played tiles. You can only place a tile if it matches all the tiles it is adjacent to in at least one respect - either colour, value or symbol. If you validly place next to two tiles, you get to steal a chip (worth 10 VPs) from your right neighbour. And if you place the fifth or sixth tile in a particular row AND it matches at least 2 characteristics of one adjacent tile in that row, a scoring round is triggered. This involves players removing tiles from the playing surface for VPs. However, you can only score positive points in two different colours; any tiles in a third or successive colour score negative points. Once all the tiles in the game have been played and a final scoring round is triggered, the game ends and VPs totalled.

Nige started off strongly, managing to trigger some early scoring rounds and collect good points in a single colour. The tiles necessary to trigger scoring kept eluding me until late into the game. Mark K also kept scoring fairly well and benefitted from Mark G being unable to place tiles so that he could steal chips. My scoring opportunities came late on and the pieces fell just right in the final scoring round to enable me to just catch Mark for a tied win. I found it quite an interesting game but I'm not sure on the amount of control you can have on your plays. You can't easily set yourself up for a later turn as things will have normally changed substantially by your next turn. It just seems to make the most of whatever situation you find when it comes round to your turn. However, it was quite nice for the occasional game.

Result: Mark K = Garry 280, Nige 230, Mark G 100

Ratings: Mark K 7, Garry 7, Nige 6, Mark G 6

 

6th December 2002

Games Played: Shipwrecked, Und Tschuss, Quandary, Frank's Zoo

Shipwrecked

Players: Mark G, Nige, John,  Mark K

Another week when I wasn't able to make it because of other commitments, so Mark K recorded the action.

Result: Mark G 150, John 100, Nige 40, Mark K 30

Ratings: Mark G 6, John 6, Nige 4, Mark K 6

Und Tschuss

Players: Mark G, Nige, John,  Mark K

Result: Mark K 36, Nige 28, John 25, Mark G 0

Ratings: Mark K 7, Nige 6, John 6, Mark G 6

Quandary

Players: Mark G, Nige, John,  Mark K

Result: Mark K 100, Mark G 97, John 92, Nige 88

Ratings: previously rated

Frank's Zoo

Players: Mark G, Nige, John,  Mark K

Result: Not completed - Mark K 8, Mark G 6, Nige 4, John 2

Ratings: Mark K 6, Mark G 6, Nige 6, John 6

 

This page was last updated on 22 November 2004