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Archive Games Sessions - February 2003

28th February 2003

Games Played: Favoriten, Moderne Zeiten, David & Goliath

Favoriten

Players: Mark K, Nige, Mark G, Garry

Four of us this week and we kicked off with an oldie-but-goodie. Favoriten is a simple horse racing and betting game. Each turn, everyone has a chance to place one bet on one of the five horses, following which the player whose turn it is rolls a standard die five times and moves one of the horses each time the respective distance. Once three horses have crossed the finish line, bets on these horses are paid out, with earlier bets on the horse receiving more back than later bets. The key here is to try and place your bets early as there is greater payback if successful, but others will then try to slow your horse down at the expense of others. Leave your bet too late and others will have beaten you to it and will receive a greater payout than you if the horse comes in. 

We ran four races with me and then Nige raking in the most points in the first two races. The third race was pretty even but Nige had opened up a bit of a lead, with me second , Mark K third and Mark G a little bit adrift. The final race was a disaster for me. My bets were poor and, when I had a chance to push horses across the line ahead of those Nige had backed, my die-rolling skills deserted me and I couldn’t get a single horse across the line. As a result, I was eased into last place thanks to a great recovery by Mark G and Nige was the one parading around in the winner’s enclosure.

Result: Nige 196, Mark G 167, Mark K 161, Garry 155

Ratings: Nige 6, Mark G 7, Mark K 6, Garry 6

 

Moderne Zeiten

Players: Mark K, Nige, Mark G, Garry

We last played this with 3 players and it seemed to end really quickly with Nige running away with the lead. This time there were four of us and the three who had played before had a better idea of what was going on. The game seemed to play like a dream for me. I was careful not to be too exposed in the company with the biggest share issue when the market crashes came and retained cards to restart those companies after they’d been wiped out. I was able to keep majorities in two or three companies for many turns nad consequently was able to add more markers to the city grid. I had remembered Nige’s domination of New York and London last time we played and managed to keep hold of both these through the second half of the game. Nige was hampered by his card-holding being almost entirely made up of Automobiles and he kept drawing more and more. Mark G was pretty conservative with his bids and easily ended up with most cash at the end of the game. It came as no surprise to anyone, despite my claims that the score was going to be close, that I had run away with the victory. Please forgive a brief period of gloating – well until the next game at least.

I really like this game. I rated it a 7 last time and it is easily a strong 7 but is pushing 8 territory for me. Everyone else enjoyed it, Mark G being the only one not to have rated it before – and he gave it a 7. Definitely one of the best of last year’s Essen releases.

Result: Garry 22, Nige 9, Mark K 8, Mark G 7

Ratings: Mark G 7, others already rated

 

David & Goliath

Players: Mark K, Nige, Mark G, Garry

We finished of with four hands of David & Goliath. I really like these simple little card games and D&G is one of the best. It is a straightforward-ish trick-taking game with a couple of twists. You have to follow suit if you can but, if not, you can play any card (there are no trumps). The highest card, regardless of suit, then wins the trick but here is twist number one: the player of the lowest card takes the highest card into their scoring pile and the trick winner takes the remainder of the cards. The second twist is in the scoring: Your scoring cards are separated by colour and in each colour you either score the number of cards taken in that colour (if you have 3 or more) or the value of the cards in that colour (if you have fewer than 3). So you ideally want to win two high cards in each suit, whereas everyone else wants you to win none or three.

Well, I got off to an awful start (obviously still gloating from the Moderne Zeiten result), but Mark K had a flier scoring 65 points to my 14. Nige just about caught Mark up on hand 2 but then wasn’t able to push past and Mark grabbed a good win. He scored consistently well in all 4 hands.

Result: Mark K 185, Nige 179, Mark G 145, Garry 143

Ratings: Mark K 7, Nige 7, Mark G 7, Garry 7

 

21st February 2003

Games Played: Traumfabrik, Trans America, Hat Trick

Traumfabrik

Players: Mark G, Nige, John, Mark K, Garry

Five of us this week and the first for a while when we played only older games. The others suggested I might have run out of new games to try out on them, but there are still a few Essen releases I’ve not brought to the table yet. Anyway, we started off with Traumfabrik, Reiner Knizia’s excellent auction game based around the film industry. Nige started out as he meant to go on, bidding aggressively to secure early tiles. This enabled him to get first pick at every party throughout the game, as well as being the only person to complete a film in the first year. John made an early attempt at worst film, completing a four star masterpiece that had the audiences flocking to anywhere but the box office. I managed to complete two classy films that picked up oscars in years two and three, although Mark K’s eventual ‘green’ film, released after more than three years in production, ended up being the best overall. However, Nige’s strategy of releasing quick and dirty titles proved to be a winner, as he emerged with the most VPs at the end.

Traumfabrik is always great fun to play, with plenty to think about in terms of valuing bids. You can’t let your opponents get stuff too cheaply, even if you’re not interested in the items yourself, but it can be difficult to push the price up when you risk winning an auction you don’t want, leaving yourself short of funds for later auctions you do want to win.

Result: Nige 89, Garry 84, Mark K 58, Mark G 46, John 42

Ratings: Nige 7, Garry 7, Mark K 7, Mark G 6, John 8

 

Trans America

Players: Mark G, Nige, John, Mark K, Garry

Next up was my most played game of last year. Trans America packs a lot into half an hour’s gameplay and it is easy to introduce to a variety of groups, especially non-gamers. We’ve not played it at the club for quite a while so it was overdue a re-run. The first round was very tight with everybody within two spaces of completing their networks. Mark G suffered in the second round picking up 8 unwelcome points and meaning we didn’t need to shift the finishing line for the next round. Round 3 was Nige’s turn to score big, with the comment “I had a terrible position, I had Duluth, how does anyone get to Duluth”. Well I picked Duluth in the 4th (final) round and demonstrated to Nige that placing your starting station a couple of spaces away from Duluth made it quite easy to reach it.

John turned out to be the winner – his first victory for quite a while – and I’m sure he was pretty pleased with the victory. That is until I started the post-game chat by claiming there wasn’t that much strategy involved in the game, which led to the others highlighting to John that he had only won because it was a game of pure luck. Good fun though.

Result: John 9, Mark K 7, Garry 6, Nige 2, Mark G 0

Ratings: Already rated

 

Hat Trick

Players: Mark G, Nige, Mark K, Garry

John had to leave at that point so we finished up with a couple of hands of Hat trick. This is one of my favourite little card games and can be quite nasty if people concentrate on scuppering their opponents’ hands rather than benefitting their own. This game turned out to be fairly friendly. In the first hand I had a long red suit and declared that early on, only to find the next minute that Mark G had decided to play for red as well. Nobody had much in the way of negative cards, leading to Mark K and Nige getting good scores, while Mark G and I shared the red ponts. In the second hand, everyone got balanced hands of five cards in each suit and nobody seemed very keen on committing themselves too early. Mark G ended up collecting cards in all three suits (not too good an idea) whereas I engineered a good enough score to tie with Nige at the end.

Result: Nige=Garry 19, Mark K 18, Mark G 7

Ratings: Already rated

 

7th February 2003

Games Played: Krone & Schwert

Krone & Schwert

Players: Mark G, Nige, John, Mark K, Garry

I've been waiting to try this latest from Klaus Jurgen Wrede for some while now. It is a different game from Carcassonne but, having now played it, it has quite a lot going for it. The game revolves around the struggle for power among rival European princes. One can become King and this brings wealth through being able to tax the people, but only as long as revolt doesn't result in you being overthrown. However, becoming King is not the only way to success in the game. You can gain points for the cities you develop, control of castles and cathedrals can bring rewards during a revolt and, at the end of the game, everything built is worth a VP as well as bonuses for those controlling the largest territories and being the King.

The game is all about weighing up when to press to become King, whether to support the King or the challenger during other revolts, while building up one's buildings and area of influence. Early in our game, I became King and held onto the position for several rounds. But, at that time, not many points are available because of the lack of buildings (mainly castles) on the board. Nige took over eventually and quickly overtook my tally of VPs, due to him having more castles in play by then. We also became known during our Kingship by the characteristics by which we ruled. Hence, King Mark the Bald was overturned by King John the Bas***d who, in turn, was succeeded by King Nige the Just - not too sure about that last one. As we drew towards the end, King Mark (the Bald) had a huge number of castles and was liable to rake in the points, making it essential for others to overthrow him. King Nige squeezed me out of having the largest territory but I managed to grab being King and held onto it until the Game End card appeared. My apparently weak first term of office had persuaded others that I was lagging behind on the points scale, but I had gained good points elsewhere and the final bonus for being last King pushed me ahead to win.

I thought this was a nice game with lots of interaction and a number of paths to victory. Mark K felt that the card draw added too much luck and I agree his position wasn't helped by him not drawing a single city card in the first half of the game (which prevented him from being King). However, he was able to build a large series of castles, which meant he was able to catch up quickly once he did become King. The one thing that didn't quite work was the benefit of supporting one side or the other during a revolt. This seemed too low for it to make much difference if you voted the right or wrong way. Still we all quite enjoyed it and the board looked very nice at the end.

Result: Garry 75, Mark G 70, Nige 69, Mark K 58, John 52

Ratings: Garry 7, Mark G 8, Nige 6, Mark K 7, John 7

 

This page was last updated on 22 November 2004