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Archive Games Sessions - April 2002

28th April 2002

Games Played: Die Macher, Tigris & Euphrat

Die Macher
Players: Nige, Mark K, Ben, Garry

An extra session this week, as Nige particularly wanted to try Die Macher, which wouldn't fit timewise into our normal Friday slot. So we were invited round to Nige's for a Sunday of gaming and Nige and Mary's hospitality - which was excellent. None of us had played Die Macher before but I knew of its reputation as an excellent but complex 4-6 hour game. The game attempts to simulate the German electoral system and takes place over 7 regional elections followed by the federal election in Bonn. In these elections, players are trying to accumulate votes by holding campaign meetings, influencing the media, holding party conferences and swaying public opinion over the big issues, so that it ties in with your policies. Whoever does this best wins the federal election, and the votes won are credited towards the final federal election, as well as the winner being able to influence the national issues. Once the 7th regional election has been held, the federal election is resolved depending on the number of votes won during the 7 rounds, how closely your policies match up with the national opinion and how much media influence you have accumulated.

Ben got off to a good start winning the first region by a big margin. Although this was Bremen and not worth much towards the national picture it did allow him to get an early media marker in place and the initial choice of the big national issues. The second region was very close between the other 3 of us and allowed us to catch up with Ben in the national vote. I took the 3rd region, having decided early on to concentrate my efforts on a couple of the middle value regions. This, however, set me up as a target and, after an excellent Sunday lunch (thanks again Mary), Ben again made a charge in Hamburg. My other area was Schleswig-Holsten, which pushed me further into the lead after round 5. However, I was well and truly ganged up
on in round 6 with Nige taking the election victory and getting very close to me in the national poll. The 7th region was another valuable one (as had been the 6th) and Ben was forced into a coalition with Nige, sewing that region up for the two of them. By this time the national poll had swung back in Ben's favour and with a strong match between his policies and the electorate's national view, plus a good portion of the media on his side, he cruised to victory.

At about 4.5 hours playing time, the game is quite long, but everyone is fully involved throughout and the time goes pretty quickly. I liked it and, having got the learning game under my belt, I feel I could play better next time.But, I guess, the same is true of the others as well.

Result: Ben (Grune) 35%of vote, Nige (CDU) 29%, Garry (FDP) 25%, Mark K (SPD) 11%
Ratings: Ben 8, Nige 8, Garry 7, Mark K 7

Tigris & Euphrat
Players: Nige, Mark K, Ben, Garry

After the mammoth Die Macher game, we decided to follow it up with Nige's favourite game: Tigris & Euphrat. I've not played this for about 3 years and was pretty rusty, taking a while to recall how important the conflicts are. It's not that difficult a game, but it does require concentration on what you are doing and the threats posed by the other players. Mark and Nige were scrapping it out on one side of the board while Ben and I were peacefully co-existing on the other side, at least initially. Once the monuments started turning up, the conflicts became more fierce. Nige ended the game taking the last few tiles, guessing that he had got the most points. And so it proved to be, with Ben just falling one cube short of Nige's score. All in all, an excellent day's gaming with good company, delicious food, and a couple of worthwhile games. And Nige won one, at last!

Result: Nige 8, Ben 7, Mark K 6, Garry 5
Ratings: Nige 10, Ben 8, Mark K 8, Garry 7

26th April 2002

Games Played: Puerto Rico

Puerto Rico
Players: Nige, Mark G, Mark K, Ben, Garry


With five of us tonight, it seemed an excellent opportunity to try this new game from Andreas Seyfarth, the man who brought us Manhattan a few years ago. He has been pretty quiet since then but has certainly made up for lost time with this game. The aim of the game is to score victory points through shpping goods for export and owning valuable buildings on the island. On a player's turn they choose a character for the round and each character allows certain actions to be performed. Although each player gets to perform the same action, the player choosing the character gets an additional or alternative privelige. The actions revolve around acquiring plantations that in turn will produce certain goods when you also have the relevant production building for that good. Once produced, the goods are stored until they are either sold locally for extra cash or shipped abroad for VPs. Cash is pretty tight in the game and is crucial to buying the various buildings you need to progress your strategy and there are a fair number of different
strategies to be employed.

In our game, Mark G got off to a flying start shipping corn for a good head start in VPs. Nige, on the other hand, started accumulating cash to enable him to buy the more expensive but powerful buildings. Ben and I seemed to take a more balanced strategy although I concentrated on production and shipping whenever I could. Mark K got squeezed from both sides with the other Mark and me hurting his position badly on a number of occasions. He did claim, however, that his concentration wasn't at its best (...for some reason!) I benefitted from one shipping round where I was the only person able to load goods onto the ship (which is why I chose the Captain's action) and this proved in the end to be the critical play as I pipped Nige for the victory with Mark G not too far behind.

Result: Garry 59, Nige 56, Mark G 50, Ben 45, Mark K 34
Ratings: Garry 8, Nige 8, Mark G 8, Ben 9, Mark K 7

19th April 2002

Games Played: Airlines, 6 Day Race, 6 Nimmt

Airlines

Players: Mark G, Mark K, Ben, Nige, John W, Garry

This week, we started with an old favourite, Alan Moon's Airlines. John and Mark G had not played before and John in particular had problems with the route markings: both on the board and cards. Early on, GAP and FIS were the shares to have and Nige, in particular benefitted from being the only player with GAP shares. This allowed him to sprint into a good lead after the first two Wertungs. Mark K had been picking up FIS shares and looked to have a stranglehold on them, but the second Wertung came up just before he was able to declare them. This allowed me to take the first place payout in FIS for the second round. Mark didn't leave it too much longer to slap his FIS on the table and from then on set about trying to eat into Nige's lead. By the end of the 3rd round, he was only one point behind Nige and it was at this point that John scored his first points, having not troubled the scorers in the first two rounds. By the time the last share was taken, we were all confident that Mark K had gained enough points to win and so it proved to be, with Nige ending up 4 points behind.

I like Airlines a lot. It is pretty simple, but you have to watch what shares players are accumulating and try and judge when the Wertungs are likely to come up.

Result: Mark K 64, Nige 60, Garry 48, Ben 38, Mark G 36, John W 25

Ratings: Mark K 8, Nige 8, Garry 7, Ben 8, Mark G 7, John W 6

6 Day Race

Players: Mark G, Mark K, Ben, Nige, John W, Garry

Next, we opted for another old game, which Nige and Ben had forgotten they'd played before, although Mark was able to show them the score sheet from their previous game. This is a pretty simple race game which has at its core the concept of slipstreaming - which for a cycling game is fairly apt. Players play cards to move forwards but if they land on the same square as another bike, they are bumped forward the same number of squares as the card originally played. If there is more than one bike on the square you bump even further forward. As the number of points in your hand of cards isn't enough to get you round the circuit, you can see it is pretty important to keep being bumped forward. And if you lose touch with the rest of the bikes, it's curtains.

In our game Nige benefitted from a huge bump early on, allowing him to take the first stage sprint points easily. However, he then had no-one to bounce off until we caught up, which we did do by about half way round. It was at this stage, my critical problem arose. I was already languishing near the back, but ended up with no card that allowed me to bounce off anyone, and I watched as the rest tore off into the distance. Luckily, I did manage to catch them pedalling fast and using all my high cards, but I was then left with nothing left to benefit. In the end John picked up the most points, allowing him to claim the win, while I finished with negative points, not having picked up any sprint points and languishing at the back of the field at the end. Still, it was pretty good fun and didn't last too long.

Result: John W 13, Mark G 12, Nige 8, Mark K 4, Ben 3, Garry -3

Ratings: John W 6, Mark G 6, Nige 6, Mark K 6, Ben 6, Garry 6

6 Nimmt

Players: Mark G, Mark K, Ben, Nige, John W, Garry

We finished off with a couple of hands of 6 Nimmt, which is a really nice game and causes much amusement when somebody is forced to pick up a bundle of penalty points. In this game, John seemed to accumulate points like they were going out of fashion, while Ben had an excellent second round to seal a win.

Result: Ben 14, Nige=Garry 17, Mark K 21, Mark G 39, John W 52

Ratings: Ben 7, Nige 7, Garry 7, Mark K 8, Mark G 7, John W 5

 

12th April 2002

Games Played: Attila, Lowenherz

Attila

Players: Mark G, Mark K, Ben, Nige

I wasn't around this week, so just the results and ratings from Mark.

Result: Mark K 78, Ben 77, Nige 68, Mark G 54

Ratings: Mark K 8, Ben 8, Nige 8, Mark G 7

 

Lowenherz

Players: Mark G, Mark K, Ben, Nige

Result: Ben 58, Nige 34, Mark G 26, Mark K 16

Ratings: Ben 7, Nige 7, Mark G 8, Mark K 7

 

5th April 2002

Games Played: Die Magier Von Pangea, Meridian, Yeti Slalom

Die Magier Von Pangea

Players: Mark G, Mark K, Garry

A low turnout this week but it gave us a chance to try out some games that take a lower number of players. First up was Die Magier Von Pangea by Ralf Burkert, a name new to me. The game has some interesting mechanics and plays very quickly with lots to think about, which is a pretty good combination in my book. Players are magicians trying to obtain enough magic amulets to secure victory. However, the number varies depending on how many goods you are also able to acquire. Players take magic actions on their turn which enable them to do things like move the landscape, introduce new workers or move neutral workers. Then you are able to move your workers and buy amulets if you meet an opposing worker, followed by which you are able to manufacture goods.

There is a fair bit to try and judge what actions are able to benefit you best, while checking what your opponents may be able to achieve. Our game was pretty close with Mark G being able to manufacture goods very easily. However, he couldn't acquire amulets as easily as Mark K or me, and Mark K was able to seize the victory with 4 amulets and 10 goods, with me just 4 goods adrift.

Result: Mark K 4A (amulets) + 10G (goods); Garry 4A + 6G, Mark G 2A + 23G

Ratings: Mark K 6, Garry 6, Mark G 6

Meridian

Players: Mark G, Mark K, Garry

I am quite a fan of Leo Colovini's games, so was pretty keen to try this one which was released last year in the same format as Carolus Magnus, a game I rate very highly. In this game you try to position your pieces to control various islands and thus score victory points. However, the board is split into 10 vertical sections (meridians) and you can only play into a section matched by a card that you hold. Also, you have a limited number of pieces and have to play them in stacks of one or more, with higher stacks placed above lower stacks in a meridian. This can limit the islands on which your pieces can be played and it is quite difficult to get pieces placed where you would ideally like them to be.

This proved to be quite a brain buster, although still quite light, and over in about half an hour. I liked it a lot even though I made a number of simple errors which meant I was unable to compete on the larger islands. This proved decisive and Mark K was able to steal another victory.

Result: Mark K 13, Garry 11, Mark G 9

Ratings: Mark K 7, Garry 7, Mark G 7

Yeti Slalom

Players: Mark G, Mark K, Garry

With a little bit of time left, we decided to try this new Rio Grande game, which I had avoided due to a few adverse comments on the net. In the game, you attempt to steer your snowboarders down a mountain while avoiding the the yetis, who are trying to dislodge you. On your turn you can move one of your snowboarders further down the mountain or attempt to dislodge opponents by playing yeti cards. If you play a yeti card, a die roll determines whether the snowboarder is dislodged, and the winner is the person accumulating most points by getting snowboarders down the mountain or knocking over opponents' snowboarders.

Unfortunately, the deep strategy managed to evade me in this 'fun' little game and so I took on Nige's mantle as he wasn't present this week. I failed to see any real skill in the game, with it seeming to be completely dependent upon the success or otherwise of your die rolls. The fact that I didn't seem to get any decent rolls didn't help matters. Mark K mwas the most skilful snowboarder among us, securing his third victory of the evening.

Result: Mark K 23, Mark G 15, Garry 10

Ratings: Mark K 5, Mark G 6, Garry 3

 

This page was last updated on 22 November 2004