Games Session
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| Date: |
26th March 2004 |
| Game Played: |
Dallas |
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|
| Players |
Result |
Win |
Ratings |
| Mark K |
95 |
P |
6 |
| Nige |
81 |
|
6 |
| Garry |
52 |
|
5 |
| Mark G |
50 |
|
5 |
Last week, Nige suggested giving this
golden oldie a try. It's several years since I played it and Nige reckoned
he was a teenager when he played it last. The two Marks hadn't played
before. Each player takes on the role of one of the Ewing family and is
trying to make as much money by buying stock in the various companies in
the Dallas area and from being voted the President of Ewing Oil. The game
is played over five years and at the end of each year, a stockholders'
meeting takes place at which the Presidency is voted on. Each game year
last between five and ten turns and players travel around the board using
cards, which determine movement and allow certain actions to be performed.
Some of these actions bring cash; others aid movement and others hamper
the progress of other named characters in the game. If a player lands on
certain locations, they can keep the card played for extra votes at the
stockholders' meeting. Other locations allow the player to buy a share in
one of the Companies. If one player is able to gain a controlling interest
in a Company the value of his shares is doubled; otherwise they are worth
the purchase price. The further you travel, the more different companies
you can invest in. However, players need to ensure they are back at
Southfork before the end of the year; otherwise they can't take place in
the stockholders' meeting. And of course, if other players can divert you
from Southfork using their action cards, you can be sure they will.
At the stockholders' meeting, all those
present can negotiate for cards or votes from fellow players. Then
everyone has a chance to blackmail a character if they can play a set of
cards for that character. That character then has to vote in the way the
blackmailer decides. Once everyone has voted, whoever has the most votes
(which can also include non-playing characters) is made President and
receives a sizeable fee from the bank. If the new President has received
some negotiated votes from other players, he may choose to make good on
any promise he made during the negotiation, but is not obliged to. Money
also accumulates in a slush fund, which is paid out at the end of the game
to whoever is President at that point. Cash and the value of stock held is
then totalled and the player with the most money wins.
Our game was pretty typical with plenty
of blackmail and nastiness going on. Some of the actions can be quite
devastating and, not having familiarised ourselves with all the cards
before starting to play, some unpleasant surprises cropped up at times.
Mark G and I were forced to sit out the second year's meeting due to a
heatwave causing everyone to lose their next turn. Of course, this was
played by Nige who was back at Southfork one turn early in order that he
could play this card. In the third year, Mark G had the casting vote as to
whom to support for presidency and, to my astonishment, he sided with Nige
who was a clear leader at that stage, instead of me who was probably last.
An overjoyed Nige chucked his supporter a $2 million thank you even though
no negotiation had taken place, keeping $13 million for himself. I was
desperate for cash by then and risked losing stock if I'd been targeted by
another player and didn't have cash to pay them. However, I managed to
keep out of the others' way and actually managed to keep Nige away from
Southfork for the fourth year meeting. Mark K also absented himself
and this enabled Mark G and I to catch up a little. The final turn, Mark K
played perfectly and managed to blackmail Sue Ellen (Nige) to vote for
him, gaining him the final presidency and the slush fund. This gave him
enough to sail past Nige for the win. Well played.
Dallas is quite a nice game, allowing
players to get nostalgic and act out as one of the characters from the TV
series. However, it went on much too long, taking us just about three
hours. The multiple use of the cards was clever but none of us was
particularly struck by the game as a whole. Nice to play after a long
absence but not likely to see the light of day again soon.