Games Session
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| Date: |
25th June 2004 |
| Game Played: |
Goa |
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| Players |
Result |
Win |
Ratings |
| Garry |
37 |
P |
8 |
| Mark K |
34 |
|
7 |
| Nige |
24 |
|
8 |
There were only three of us this evening so I decided to
give Goa a first outing. This was designed by Rudiger Dorn, who previously
produced Traders of Genoa, and the link is pretty obvious. The game is
about Portugese merchants involved in the spice trade and the aim is to
grow your business in various aspects as quickly as possible to gain the
most victory points.
The game is played over 8
rounds and in each round there are a series of auctions followed by player
actions. In the auctions, players bid for the right to be first player in
the next round and for tiles that appear on the game board. Many of these
are plantations in which you can produce spice, but other tiles give a
variety of benefits, such as awarding additional ships or allowing
additional actions. After the auctions players then have 3 actions (or
more, if they have acquired them at auction). These allow players to build
ships, produce spices, gain money through taxation, embark on an
expedition or try to found a colony. They can also choose to use their
spices and ships to progress on their development board. This last action
has two benefits: it gives VPs at the end of the game and it increases the
resources they receive or can use for the other available actions. After 8
rounds, players count up their VPs from progress on the development board,
the colonies they have founded, the expeditions they have embarked upon,
having the most money and tiles they have bought that display additional
victory points. The player with the most VPs wins.
This is a tricky game to get into as there are quite a lot
of different elements at play and multiple ways of scoring points.
Progress on the development track is important but the tiles you buy at
auction can dictate which areas of progress are most beneficial to you.
Ships seem important as you need them to progress but I managed to do
fairly well with only a small fleet supplemented by some expedition cards
that gave free ships or allowed progress by only spending spices. Nige
concentrated on his development board but only founded two colonies and
this made a big difference. Mark K and I both made sure we had all 4
colonies and this made the difference. However, I took the 3 VPs for most
money and that was enough for me to grab the win. We all thought this was
a very good game and all believed we would improve on the next game. It
should be a strong contender for the Deutsche Spiel Preis as this is
certainly a good gamer's game.