Games Session
|
|
| Date: |
24th September 2004 |
| Game Played: |
Goldbrau |
|
|
| Players |
Result |
Win |
Ratings |
| Garry |
103 |
P |
7 |
| Mark G |
68 |
|
7 |
| Mark K |
51 |
|
7 |
| Nige |
41 |
|
6 |
This
week we decided to try the brand new Rio Grande game, Goldbrau by Franz-Benno
Delonge (the guy who previously designed the excellent Transamerica and
Dos Rios).
Goldbrau is a business game where the
idea is to earn the most money through investment in beer gardens and the
breweries that supply the gardens. The game board shows a town square
consisting of 38 spaces for the beer gardens to expand into. Six beer
gardens surround the square and each starts by occupying one space. There
are also four breweries that can supply beer to up to three gardens but
each garden can have only one supplier. Each beer garden has one boss, who
can determine which brewery supplies it, but players can compete to take
over the role of boss. The breweries also have bosses and each business
(gardens and breweries) has six shares available for purchase.
The game is played over three weeks
(rounds) with each consisting of seven turns (days) followed by a payout.
On each day players secretly choose one of three actions: expand a beer
garden where you are currently the boss; challenge a boss or change a
contract; or buy a share. Players reveal their choice simultaneously and
then carry out the actions in the order described above. Those choosing
beer garden expansion go first. They get to expand a garden where they are
the boss by one space, including taking over a space from an adjoining
beer garden if they are the boss of both gardens. Those who chose
"challenge or change" go next. They can attempt to take over as
the boss of a garden as long as they have one share in the garden. If the
current boss does not have an absolute majority of that garden's shares in
play at that time, the challenger takes over as the boss; otherwise the
challenge is unsuccessful. Alternatively, they can choose to change the
brewery that supplies a beer garden where they are currently the boss.
(With these first two actions, if only one player chooses the action, they
get to take the turn twice. If more than one chooses the option, they each
just get a standard turn). The final action is to buy a share from a
choice of two displayed at the beginning of the day or a blind one from
the supply deck. The cost of the shares goes up the more people choose
that action: 2 Thalers if just one person chose to buy shares; 5 Thalers
if two chose the option; and 8 Thalers if more than two. Shares once
bought can be either played immediately and a share marker is placed on
the respective beer garden or brewery, or kept in hand to be played later.
Each day continues in the same fashion and after 7 days, a scoring takes
place. Each beer garden generates income of 4 Thalers for each space it
occupies (or 8 Thalers for certain special spaces). Half of this income is
paid to the brewery that supplies the beer garden and the other half is
distributed equally to the garden's shareholders (with any excess going to
the current boss of the garden). Once all the gardens have paid out, each
brewery distributes all its income equally to its shareholders (with
remaining Thalers going to its boss). Two more rounds are played in this
way and the player with the most money after the third week is the winner.
We all quite liked this but felt it
went on a bit too long. Admittedly, with it being our first game, we were
feeling our way a bit, but it clocked in at two hours rather than the one
hour suggested on the box. It took a while for us to work out what
strategies might work. I decided early on to concentrate on shares and
ignore garden expansion completely. Having shares is important for income
but the more people going after shares the more they cost. The other twist
is that as soon as all the shares in a business have been issued, any
player with just a single share in that business loses it. Consequently, I made
sure that I doubled up shares as soon as I could. I also concentrated on
breweries rather than beer gardens, whereas the others competed more for
the beer gardens (at least initially) and this brought me a steady stream of
income. There were a few battles between beer gardens but I kept away from
these and concentrated on building up my share holdings. The income from
the first round was very useful but I spent virtually all of it on the
second round to get shares on the board. This paid off with a very
handsome income in the second round, which set me up for a defensive third
round where I spent very little and just waited for the brewery income to
roll in at the end of the third week. This gave me a pretty comfortable
win, but Mark G also did pretty well in controlling a fair number of
bosses. I'd like to play this again to see if a different strategy would
work. The one I followed seemed pretty strong but that may have been
because none of us knew what was likely to work so no-one really tried to
counter my plans. A solid design which had us all thinking hard throughout
the game but a little on the long side for what it was.