Games Session
|
|
| Date: |
23rd January 2004 |
| Game Played: |
Scream Machine |
|
|
| Players |
Result |
Win |
Ratings |
| Mark G |
19 + most types of attraction |
P |
8 |
| Mark K |
19 |
|
7 |
| Nige |
18 |
|
7 |
| Garry |
9 |
|
7 |
We then decided to try this new card
game from Joe Huber and Jolly Roger Games. The theme is about building the
best attractions of various types to attract customers to your theme park.
Each turn, players have 4 action points with which to build attractions,
advertise, research new rides etc. The better attractions cost more action
points to build so you either go for quality or quantity depending on what
the other players are doing. After everyone has had a chance to build, the
customers visit their favoured park and bring victory points to the park's
owner. After four rounds (with four players), whoever has the most VPs is
the winner.
This was another nice, quick card game,
which we all enjoyed. I preferred Tongiaki of the two but both are good
for what they are. One problem with Scream Machine is that the cards are
not clear enough and it was difficult to distinguish between rides of
different types. The rules in the box are also not as good as they could
be. Anyway, Mark K managed to grab a strong water- ride element to his
theme park and benefitted from a good number of customers turning up who
wanted water-rides. Mark G established lots of different types of
attraction, whereas Nige went for the food (sorry, gained the upper hand
in food outlets). My concentration on thrill-rides back-fired as the
customers in this game mostly turned out to be wimps. At the end, both
Marks tied for VPs, but Mark G broke the tie by having the most different
types of attraction.