Games Session
|
|
| Date: |
20th August 2004 |
| Game Played: |
Indus |
|
|
| Players |
Result |
Win |
Ratings |
| Mark K |
37 |
P |
6 |
| Mark G |
20 |
|
6 |
| Garry |
16 |
|
6 |
| John |
16 |
|
6 |
Nige
wasn't able to make it this week and I thought we would be down to three
players but John turned up unexpectedly so the four of us tried out this
new Queen game by Wolfgang Panning. It has had some fairly negative
reviews but the theme seemed interesting enough so we gave it a go.
The idea of the game is to explore the
ruins of the valley of Indus and to stake a claim to the best sites for
discovering treasure. Each player has a set of 16 pieces, representing
workers, assistants and professors (in ascending value for staking
claims). The game board is made up of a mixture of tiles, allowing a
different set-up each time you play. Once constructed, the board is
divided into a 6x6 grid with 24 starting spots at the
perimeter of the map. A player's turn consists of placing a piece on an
empty starting spot, rolling the die and moving one of your pieces from a
starting spot onto the board. Movement is in a straight line and exactly
the number of spaces determined by the die roll. If you are unhappy with
the number rolled, you can re-roll twice but on a first re-roll only
assistants and professors can then be moved and on a second re-roll you
are restricted to just moving a professor. Placement of pieces is key, to
keep your options open and give you decent moves depending on the fortunes
of the die roll. Once a piece has been placed, it cannot move again and
can be covered by a subsequent opposing piece landing there. The only
protection is having two pieces of your colour on the one space, in which
case, the pieces cannot then be covered and any opponent's piece on that
space is captured. Captured pieces yield up to 3 VPs and once all the
pieces have been moved onto the board, the treasure is allocated to the
players with the most and second-most pieces in the area of that treasure.
Most VPs wins.
Indus works reasonably well and the
variable set-up gives scope for replayability. However, there is nothing
terribly innovative about the game and the decision-making is very light.
Placement takes a bit of thought and you need to decide how to balance
getting lots of pieces scattered about the board with protecting your
pieces in areas you want to concentrate on and if you can capture opposing
pieces in the process, that's a nice bonus. In our game, Mark K
successfully grabbed some useful spots and ended up in more locations than
anyone else, giving him a comfortable win.