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Games Session
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| Date: |
19th March 2004 |
| Game Played: |
Spy |
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| Players |
Result |
Win |
Ratings |
| Nige |
-5 |
P |
6 |
| Garry |
-6 |
|
5 |
| Mark G |
-6 |
|
7 |
We finished off with one of the new
Kosmos/Uberplay small box games that had arrived in the UK this week. Spy
is a card game by Reiner Knizia in which players try to get rid of their
chips by playing sets of cards in 12 target categories. The categories are
either one of six continents or one of six pieces of spy equipment. Each
card in the deck shows one continent and one piece of equipment so each
card can be used towards two different sets. Players are allowed to
accumulate cards by drawing one at the end of each turn but can only have
three in their hand; all others are displayed for all to see in front of
you. Each target starts with one spy chip on it and if you choose to play
(discard) more cards of a particular target category than there are spy
chips on that target, you get to add the difference to the target from
your supply. The round ends once one player is out of chips and the
remaining players record penalty points equal to the number of chips they
have left. The game is played over a number of rounds and the person with
the fewest penalty points at the end is the winner.
I didn't particularly enjoy this one,
although I'm not sure if it was due to the style of play or whether the
game breaks down the way we played it. The quickest way to get rid of
chips is to play a set of cards well in excess of the current number of
chips on the target. If you play a set of 5 on a target with just 1 chip
on it, you lose 4 of your chips in one go. However, if a player plays a
set of 2 before you, they lose a chip and you can then only lose 3 chips
when you lay your 5 cards. This resulted in our game of a scramble to get
rid of chips one at a time, before someone else jumped in. Yes, you only
get a small gain but you score more often, and as players have a good idea
of what you are collecting because most of the cards are face up before
you, there is added incentive to get in early. I tried to build up a
reasonable sized (but not too large) hand a few times, only to find Mark's
incremental strategy beating me to the punch. I did manage in one round to
lose my last three chips in one go, but I think that was probably lucky
card draw. Because of this, everyone kept in fairly close contention and
it just so happened that the first player in each round also managed to go
out, leaving the other players with just 2 or 3 cards left. Hence it felt
a bit like a crap-shoot. We played three rounds and Nige emerged
victorious as he managed to be left with a penalty of just 2 chips on one
of the rounds instead of 3 which was the consistent penalty the rest of
the time.
I hope it plays differently if people try to build up bigger scoring
hands, but I'm not sure whether the incremental approach is just too
dominant. Nige and Mark seemed to enjoy it better than I did, but I was
hoping for something better from this one.
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This
page was updated on 22 November 2004
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