Games Session
|
|
| Date: |
12th March 2004 |
| Game Played: |
San Juan |
|
|
| Players |
Result |
Win |
Ratings |
| Garry |
37 |
P |
8 |
| Mark G |
27 |
|
8 |
| Nige |
24 |
|
7 |
| Mark K |
22 |
|
7 |
Hot off the press, San Juan arrived
today so everyone was keen to see how it compared to Puerto Rico. The game
certainly retains the flavour of its predecessor but I think succeeds in
being different enough to stand up on its own merits.
The
basic premise of the game is through card play to acquire victory points
from the construction of buildings. The cards each depict a building with
a construction cost and a VP value. The buildings come in two types:
Production buildings (indigo, sugar, coffee, tobacco and silver), which
allow you to produce and sell goods; and Violet buildings which grant the builder various advantages. The
most expensive (cost of 6) buildings give bonus VPs at the end of the game
and these are crucial. However, everything in the game is done through
playing the cards. The construction cost of a building is paid for by
discarding cards; the production of goods is done by placing a card on top
of a production building; the income from selling a good is the drawing of
cards into the hand. So, cards you want to build may require you
discarding other cards you otherwise would like to keep. Judging what to
discard and what to keep at each stage of the game is a key skill in doing
well. As in Puerto Rico, the game is played over a number of rounds, with
each player choosing a particular role for that round Everybody gets to
carry out the action associated with that role, but the person choosing
the role gets a privelige on top of the normal action. The game ends at
the end of the building phase in which at least one player builds a
twelfth building. Then, whoever has amassed the most ponts is declared the
winner.
Some
might suggest that the luck of the draw makes this a less worthy game than
Puerto Rico, but I feel it is the judgement involved, in deciding whether
to hang on to a crucial card or to adjust one’s strategy based on the
cards you draw, that makes the game different. In our game, Mark G decided
to build lots of Production Buildings and the Guild Hall, which gives a
bonus of 2 VPs for each Production Building. I concentrated on Violet
buildings and the City Hall, which gave 1 bonus VP per Violet building.
Nige went for the Victory Arch, which gave bonuses for the different
monuments built. Unfortunately, he only picked up one kind of monument
throughout the game. Mark K also concentrated on violet buildings but
failed in the latter stages of the game to pick up a City Hall card to
secure the violet bonus. He and I did build the final ‘6’ building,
however, - the Palace, which gives 1 VP for every 4 VPs you have at the
end of the game. Nige also built the other source of bonus VPs, the
Chapel, which allows you to place one card per round in the Chapel for an
extra VP. This gave him an extra 7 points, but tended to leave him short
of cards in hand to do other things. I managed to get a nice combination
of violet buildings fairly early on that set me up well in the later
stages. Building the Prefecture on the first turn gave me a big advantage
early on, as I was picking up two cards in each Councillor phase and cards
are hard to get hold of at the beginning. This saw me able to build
regularly and with the bonuses ensured I came out on top.
I liked San Juan a lot. It’s not
Puerto Rico but the game plays differently and there is more urgency as
people race to get buildings down quickly. It is also simpler to explain
and this could mean a wider audience being prepared to give it a try. I
certainly want to play again soon.