Games Session
|
|
| Date: |
12th March 2004 |
| Game Played: |
Alhambra |
|
|
| Players |
Result |
Win |
Ratings |
| Garry |
128 |
P |
8 |
| Nige |
93 |
|
8 |
| Mark G |
84 |
|
8 |
| Mark K |
68 |
|
8 |
Last year’s Spiel des Jahres should
have hit our gaming table long ago but I shied away from buying it as I
already had Stimmt So, on which Alhambra is based, and questioned whether
it was that different from the earlier versions. Having now played it, I
believe it is a big step up from what was already a good game and
thoroughly deserves the SdJ accolade.
The
game is about developing your village by purchasing buildings of different
types and placing them in such a way as to enhance the value of the
village. Many of the buildings also contain a stretch of city wall, which
when connected to other walls add to your city’s value. There are four
different markets which each offer one building for sale at a time. Each
market only accepts one of four types of currency, so you have to obtain
the right currency and in sufficient amount to be able to purchase the
buildings. On your turn, there are three choices: firstly, you can take
money cards from the four that are available at any one time: either
multiple cards up to a total value of 5 or one single card of any value.
Secondly, you can buy and erect a building. If you are able to pay the
exact amount for a building, you may repeat a choice; otherwise your turn
ends and no change is given for the overpayment. There are certain
restrictions on how you build so it might sometimes be necessary to place
a building in your reserve and later make use of the final choice, which
is to rearrange your buildings. However, this should be avoided if
possible as it means you forego one of the more direct and beneficial
options. There are three scoring rounds: two rounds apply when a scoring
card is drawn from the draw deck of money cards. The final scoring takes
place when one of the markets is unable to offer a building for sale due
to the building stock having been exhausted. In the first round, points
are awarded to those who have built the most buildings of each type at the
time of scoring. In the second round, first and second place in each
building type receive points and, at the end of the game, the first three
in each type get rewarded. Also, in each scoring round, every player
receives VPs for their longest stretch of city wall, which spells out the
importance of careful construction of buildings to try and extend your
city wall.
In our game, things seemed to fall
perfectly for me. I took a chance early on by building 6 walls, cutting
off my expansion in two directions completely. However, I managed to jump
in to get helpful tiles and continued my wall-building programme. I
concentrated on two or three building typesand ignored one or two
completely. Mark K took to accumulating a huge stash of money cards and we
were expecting a couple of major spending rounds from him at some point.
However, this never happened because he claimed the cards were always of
the wrong value. The low value money cards are very helpful in giving some
flexibility and he seemed to be missing these. Nige, as usual, had some
difficulty with the spatial awareness aspect of this game, and this
resulted in him wasting time re-arranging his Alhambra and this cost him
dear. However, no-one was surprised when my 17 piece wall allowed me to
surge to a comfortable victory.
Alhambra is excellent (and not just
because I won). I have enjoyed Stimmt So whenever I’ve played it, but it
is a bit dry, and adding the tile building aspect gives an extra layer to
Alhambra that works very well. This is one that should see quite a bit of
play. I’m keen to see whether a full complement of six players works as
well as the game did with four.