Games Session
|
|
| Date: |
5th March 2004 |
| Game Played: |
Magna Grecia |
|
|
| Players |
Result |
Win |
Ratings |
| Garry |
45 |
P |
5 |
| Nige |
37 |
|
5 |
| John |
34 |
|
6 |
There were three of us this evening and
I knew that both Nige and I are fans of Michael Schacht. So, the prospect
of playing Magna Grecia, which is a collaboration between Schacht and Leo
Colivini, was one not to be missed. There has been much adverse comment
about the colour scheme of the game and, although I have the Rio Grande
version, I can see what people mean. However, it wasn’t the colours but
the gameplay itself that gave all three of us headaches tonight.
The
idea of the game is to expand your followers across an area of Southern
Italy, establishing markets in villages and cities and linking these
settlements with transport routes. Basically, the more places your markets
are linked to, the more VPs that market is worth. In addition, there are a
number of oracles dotted around the countryside and these will grant
additional VPs to the most important cities to which they are linked –
importance in this respect is determined by the number of villages, cities
and oracles your city is connected to. A player’s turn consists of
taking two actions out of three possibilities: building or extending
cities; building roads; or restocking your supply of cities and roads for
later building. Following these actions, you can build one market in any
village or city which is linked to one of your cities via the road
network. However, the market will only generate victory points if it is
directly linked to one of your cities. The game last 12 rounds and whoever
has accumulated the most points is the winner.
Our game was played in a complete fog.
We just couldn’t seem to grasp until the last quarter of the game how it
all fitted together. It didn’t help Nige’s cause that he originally
thought that the oracles were attracted by markets rather than cities.
However, once he grasped this, he concentrated on attracting oracles. John
tried to establish himself in one corner and build an impressive network
of roads between his cities. In the meantime, I was seeking to also build
markets in Nige’s well-connected cities. The last turn saw both John and
I steal the attention of one of Nige’s oracles and this was a
devastating blow to him, allowing me to grab the win. I felt the game had
some interesting ideas but, in this playing, it felt too much like hard
work. This is reflected in the relatively low ratings. A second playing
may see these improve as we will have a better grasp of the game, but with
everything else competing for table space, it might never make it.